Funding
Find out more about financing your studies and whether you may qualify for one of our bursaries and scholarships
Money Matters
Music and sound design is a field that mixes the artistic and the technical to produce the vital ingredient for a range of media. On the one hand, it’s a discipline of creative composition and emotional interpretation. On the other, it’s about harnessing the latest technology and studio techniques to produce compelling music and sound content. Our course offers the chance to learn both sides, letting you explore your creative passions while equipping you for a career in the fast-paced digital arts and media sector.
The School of Digital Arts (SODA) aims to prepare you for a career in the creative sector. It’s home to a dynamic community that spans skills and approaches, creating a space for collaboration and experimentation. And, as well as the human element, this ...
3 years full-time
4 years full-time with placement
4 years full-time with foundation
Throughout the course, you’ll have the chance to work beyond the usual boundaries, collaborating with students across disciplines – from games design and filmmaking, to animation and multimedia production. With our innovative SODA option modules, along with our extra-credit projects over the summer, you’ll have the freedom to pursue your own interests, while developing the collaborative skills so vital in the professional world. Your final year aims to draw everything together that you’ve learned into a substantial body of work to showcase in an event which draws professionals, employers and fellow graduates.
Teaching Excellence Framework 2023-2027
National Student Survey 2024 (NSS)
Year 1 is aimed at creating content for music and sound design applications. It concentrates on the development of your creative ambitions and provides a solid foundation on which to develop your skills in music and sound composition and sound design.
This module introduces the fundamentals of music and sound for audio content creation through a series of industry-facing rapid turnaround creative projects. Key topics include: instrumentation, stylistic awareness, sound recording and editing, introduction to digital arranging, properties of sound and an introduction to sound design.
This module will cover the core concepts that lie behind sound design for linear narrative including sound synthesis, audio manipulation, advanced editing, notions of reality/hyper-reality and synchronisation of audio-visual objects.
This module will offer you an introduction to creative learning and collaborative workflow in a variety of media contexts. You will be introduced to creative strategies in music composition and sound design spanning skills drawn from traditional and digital music and sound creation. You will also have the opportunity to collaborate with students from across the SODA community including Animation, Filmmaking and Games.
This module covers the fundamentals of music composition from basic to more advanced principles. You will be introduced to both traditional and digital techniques of music composition, harmony, arrangement and instrumentation with a special focus on generating larger pieces from initial musical ideas.
This module provides the space where the four SODA research themes of Body, Machine, Society and Storytelling are introduced and explored. The module initiates transdisciplinary thinking and collaborating with others. It forms the beginning of developing your hybrid skills set.
Within each thematic of this module, you will choose a Co-Lab project that best suits your interests. The module will introduce you to research methodologies, creative thinking, technical languages and problem-solving techniques and ideas. It also constitutes the beginning of developing your employability skills.
The Body thematic will introduce and enable you to explore the changing role of our bodies within digital technologies and environments, researching the interaction between what we call a user and the machine through concepts of embodiment, the senses, movement and cognition. The module will establish how creativity and computational practices, when combined, enable new and exciting methods of production and innovation.
The Machine thematic will introduce and enable you to explore disruptive systems, researching what machine learning is and how it operates. The module will establish how creativity and computational practices, when combined, enable new and exciting methods of production and innovation. Machine encompasses a range of different approaches to thinking about creative automation.
The Society thematic will introduce and enable you to explore the relationship between digital culture and society, researching the ways in which technology is developed within and in response to our societies. The module will provide an opportunity to explore how technology can be used for social good.
The Storytelling thematic introduces you to new narrative dynamics, researching the new forms and/or functions of stories in the digital age. You will learn how innovation in storytelling is key to both the production of new digital creative forms and our understanding of them in culture and society. You will also recognise the powerful effects of storytelling in the way we understand ourselves and the world.
This module provides the space where the four SODA research themes of Body, Machine, Society and Storytelling are introduced and explored. The module initiates transdisciplinary thinking and collaborating with others. It forms the beginning of developing your hybrid skills set.
Within each thematic of this module, you will choose a Co-Lab project that best suits your interests. The module will introduce you to research methodologies, creative thinking, technical languages and problem-solving techniques and ideas. It also constitutes the beginning of developing your employability skills.
The Body thematic will introduce and enable you to explore the changing role of our bodies within digital technologies and environments, researching the interaction between what we call a user and the machine through concepts of embodiment, the senses, movement and cognition. The module will establish how creativity and computational practices, when combined, enable new and exciting methods of production and innovation.
The Machine thematic will introduce and enable you to explore disruptive systems, researching what machine learning is and how it operates. The module will establish how creativity and computational practices, when combined, enable new and exciting methods of production and innovation. Machine encompasses a range of different approaches to thinking about creative automation.
The Society thematic will introduce and enable you to explore the relationship between digital culture and society, researching the ways in which technology is developed within and in response to our societies. The module will provide an opportunity to explore how technology can be used for social good.
The Storytelling thematic introduces you to new narrative dynamics, researching the new forms and/or functions of stories in the digital age. You will learn how innovation in storytelling is key to both the production of new digital creative forms and our understanding of them in culture and society. You will also recognise the powerful effects of storytelling in the way we understand ourselves and the world.
Study
Assessment
SODA Placement Year
As part of your studies with SODA, you will have the chance to take a year working on placement within the industry. During your year, you will spend at least 36 weeks working within an organisation in the industry, developing workplace skills, practical understanding and genuine industry experience.
SODA Study Year Abroad
You can choose to spend an academic year studying with an approved partner university overseas, developing your core skills while demonstrating your initiative by engaging with a challenging curriculum at a foreign institution. This offers practice credits from the host university, after you’ve completed Level 5 of your SODA programme.
If you take the four-year placement route, Year 3 will be spent on placement.
In Year 2 you will develop the critical framework for music and sound composition. You will learn about narrative structures and how stylistic elements in music and sound can enhance musical and sound communication when applied to a range of media.
This module explores the techniques by which music and sound is used to construct and reinforce narrative elements in animation, film and game. You will collaborate with your peers within the multi-disciplinary SODA space. Topics include: creating a 'subjective' point of audition; using diegetic sounds from an unseen source; use of the soundtrack in narrative foreshadowing; use of musical dissonance/consonance and stylistic elements to mediate audience expectation; use of musical leitmotif; use of stinger chords and sound events.
In this module you will explore the creation and integration of adaptive sound and music for dynamic environments. You will work with game development technologies including audio middleware(s) to design and integrate sound and music for non-linear narrative and interactive storyworlds.
This module introduces recent theory and practices of digital technology and dissemination, and different aspects of portfolio creation and maintenance. It offers opportunity for you to reflect critically on different problematics associated with digital portfolios and to extend and enhance your practice by including, exploring and developing digital content for your professional portfolio.
This module aims to further your knowledge of music composition, arrangement and instrumentation for different media. The module will present you with the task of composing music segments for specific media each week, according to highly detailed briefs that may include a range of applications.
This module provides the space where the four SODA research themes of Body, Machine, Society and Storytelling are further explored. You will further develop and enhance your transdisciplinary thinking, collaboration with others and development of your hybrid skill set.
Within this module you will again choose a Co-Lab theme that best suits your interests. Through this you will expand your knowledge of critical research methodologies, conceptual thinking, technical languages, including problem solving and problem posing skills.
The Body thematic further investigates the role of our bodies within digital technologies and environments, researching the interaction between user and machine through concepts of embodiment, the senses, movement and cognition. The module will further establish how creativity and computational practices, when combined, enable new and exciting methods of production and innovation, making us reconsider what body means in a technological space.
The Machine thematic further investigates disruptive systems, researching and learning how creativity and computational practices, when combined, enable innovative methods of production. Machine encompasses a range of different approaches to thinking about creative automation.
The Society thematic further investigates the relationship between digital culture and society, researching the ways in which technology is developed within and in response to our societies. Students will further explore how technology can be used for social good and to enhance and improve people’s lives.
The Storytelling thematic further investigates new narrative dynamics, researching the new forms and/or functions of stories in the digital age. You will learn how innovation in storytelling is key to both the production of new digital creative forms and our understanding of them in culture and society. You will further explore the powerful effects of storytelling on how we understand the world and ourselves.
This module provides the space where the four SODA research themes of Body, Machine, Society and Storytelling are introduced and explored. The module initiates transdisciplinary thinking and collaborating with others. It forms the beginning of developing your hybrid skills set.
Within each thematic of this module, you will choose a Co-Lab project that best suits your interests. The module will introduce you to research methodologies, creative thinking, technical languages and problem-solving techniques and ideas. It also constitutes the beginning of developing your employability skills.
The Body thematic will introduce and enable you to explore the changing role of our bodies within digital technologies and environments, researching the interaction between what we call a user and the machine through concepts of embodiment, the senses, movement and cognition. The module will establish how creativity and computational practices, when combined, enable new and exciting methods of production and innovation.
The Machine thematic will introduce and enable you to explore disruptive systems, researching what machine learning is and how it operates. The module will establish how creativity and computational practices, when combined, enable new and exciting methods of production and innovation. Machine encompasses a range of different approaches to thinking about creative automation.
The Society thematic will introduce and enable you to explore the relationship between digital culture and society, researching the ways in which technology is developed within and in response to our societies. The module will provide an opportunity to explore how technology can be used for social good.
The Storytelling thematic introduces you to new narrative dynamics, researching the new forms and/or functions of stories in the digital age. You will learn how innovation in storytelling is key to both the production of new digital creative forms and our understanding of them in culture and society. You will also recognise the powerful effects of storytelling in the way we understand ourselves and the world.
Study
Assessment
SODA Placement Year
As part of your studies with SODA, you will have the chance to take a year working on placement within the industry. During your year, you will spend at least 36 weeks working within an organisation in the industry, developing workplace skills, practical understanding and genuine industry experience.
SODA Study Year Abroad
You can choose to spend an academic year studying with an approved partner university overseas, developing your core skills while demonstrating your initiative by engaging with a challenging curriculum at a foreign institution. This offers practice credits from the host university, after you’ve completed Level 5 of your SODA programme.
If you take the four-year placement route, Year 3 will be spent on placement.
In Year 3 you will focus on realising your creative potential by honing your compositional knowledge and understanding of music and sound. You will produce a portfolio of original creative work which highlights the unique artistic voice you have developed over the last three years.
This course offers you the opportunity to apply for a placement year option which can be taken in Year 3. During the placement year, you will be supervised directly by the company you are employed by, and you will also be allocated an Academic/Placement Tutor. They will provide support and guidance, and assess your progress during the time you are away from the University.
Where a placement is not undertaken, you will study the following final year units. If you have completed a placement in Year 3, you will study the modules outlined in Year 3 in a fourth year.
Industry Project offers you the opportunity to specialise within one or more of the core themes of music composition, sound design and sound production. A selection of industry focused briefs will be used as the basis for further skills acquisition and personal and professional development. Project briefs will be collaborative by nature exploring the breadth of the SODA community.
This module concentrates on portfolio-based content creation of musical pieces for application in industry contexts. Initial tasks to stimulate a creative approach to this challenge might include: composing musical content for varying contextual application with short timescales for workflow; pitching a score, including rationale for compositional ideas; quick response planning for 'idée fixe' based and/or leitmotif-orientated compositional ideas.
In this module you will engage in individual professional development within a chosen specialist area of music and sound design. Tutorial support will be tailored to suit the needs of the range of briefs being offered with all three core themes being explored to advanced levels. The projects will combine elements of music, sound and production for media within a variety of contexts that could include film, animation, radio and online media. Non-linear and interactive media can also be offered such as audio for gaming, mobile apps, gallery installations and online interactive multi-media platforms.
In this module you will be introduced to a variety of methods for researching sound design practice. The module will encourage you to focus on professional specialisms within a relevant area of the creative industries by undertaking a detailed exploration of one or more seminal works by recognised industry practitioners. Your research findings on theory, approach and technique will be put into practice within a creative individual project.
In this module you will be introduced to a variety of methods for researching the practice of record production and studio engineering. This module explores a range of theoretical and critical perspectives which will allow you to develop and enhance your understanding of the wider context of production practice. The module will encourage you to focus on the critical analysis of production practices and techniques by undertaking a detailed exploration of seminal work by a recognised artist or producer. Alternatively, you may focus your study through the lens of a particular style, genre or technology.
This module provides the space where the four SODA research themes are investigated, explored. and applied. You will apply your advanced skills of transdisciplinary thinking, collaboration with others and synthesis of your hybrid skill set. Within this module, you will critically select a Co-Lab theme that best suits your interests. Through this you will consolidate your knowledge of research methodologies, creative thinking, technical languages, problem solving and problem posing techniques and ideas.
Body will further explore the role of our bodies within digital technologies and environments, researching the interaction between user and machine through concepts of embodiment, the senses, movement and cognition. The module will further establish how creativity and computational practices, when combined, enable new and exciting methods of production and innovation, making us reconsider what body means in a technological space.
Machine will further explore disruptive systems, researching and learning how creativity and computational practices, when combined, enable new methods of production and innovation. Machine encompasses a range of different approaches to thinking about creative automation and how this has become embedded in the technology we use and rely upon.
Society will further investigate the relationship between digital culture and society, researching the ways in which technology is developed within and in response to our societies. The module will provide an opportunity to explore the many ways in which society can benefit from the application of technologies to improve and enhance people’s lives.
Storytelling will further explore narrative dynamics, researching and applying new forms and/or functions of stories in the digital age. You will consolidate your knowledge of innovative storytelling and how it is key to both the production of new digital creative forms and our understanding of them in culture and society. You will explore the sophisticated was in which stories can change the way in which we understand our place in the world.
Study
Assessment
SODA Placement Year
As part of your studies with SODA, you will have the chance to take a year working on placement within the industry. During your year, you will spend at least 36 weeks working within an organisation in the industry, developing workplace skills, practical understanding and genuine industry experience.
SODA Study Year Abroad
You can choose to spend an academic year studying with an approved partner university overseas, developing your core skills while demonstrating your initiative by engaging with a challenging curriculum at a foreign institution. This offers practice credits from the host university, after you’ve completed Level 5 of your SODA programme.
If you take the four-year placement route, Year 3 will be spent on placement.
Whether you’ve already made your decision about what you want to study, or you’re just considering your options, there are lots of ways you can meet us and find out more about student life at Manchester Met.
We offer:
Your studies are supported by a department of committed and enthusiastic teachers and researchers, experts in their chosen field.
We often link up with external professionals too, helping to enhance your learning and build valuable connections to the working world.
These typical entry requirements may be subject to change for the 2025/26 academic year. Please check back for further details.
GCE A levels - grades BCC or equivalent
Pearson BTEC National Extended Diploma - grade DMM
Access to HE Diploma - Pass overall with a minimum 106 UCAS Tariff points
UAL Level 3 Extended Diploma - grade of Merit overall
OCR Cambridge Technical Extended Diploma - grade DMM
T level - We welcome applications from students undertaking T level qualifications. Eligible applicants will be asked to achieve a minimum overall grade of Merit as a condition of offer
IB Diploma - Pass overall with a minimum overall score of 26 or minimum 104 UCAS Tariff points from three Higher Level subjects
Other Level 3 qualifications equivalent to GCE A level are also considered.
A maximum of three A level-equivalent qualifications will be accepted towards meeting the UCAS tariff requirement.
AS levels, or qualifications equivalent to AS level, are not accepted. The Extended Project qualification (EPQ) may be accepted towards entry, in conjunction with two A-level equivalent qualifications.
Please contact the University directly if you are unsure whether you meet the minimum entry requirements for the course.
GCSE grade C/4 in English Language or equivalent, e.g. Pass in Level 2 Functional Skills English
GCE A levels - grades BCC or equivalent
Pearson BTEC National Extended Diploma - grade DMM
Access to HE Diploma - Pass overall with a minimum 106 UCAS Tariff points
UAL Level 3 Extended Diploma - grade of Merit overall
OCR Cambridge Technical Extended Diploma - grade DMM
T level - We welcome applications from students undertaking T level qualifications. Eligible applicants will be asked to achieve a minimum overall grade of Merit as a condition of offer
IB Diploma - Pass overall with a minimum overall score of 26 or minimum 104 UCAS Tariff points from three Higher Level subjects
Other Level 3 qualifications equivalent to GCE A level are also considered.
A maximum of three A level-equivalent qualifications will be accepted towards meeting the UCAS tariff requirement.
AS levels, or qualifications equivalent to AS level, are not accepted. The Extended Project qualification (EPQ) may be accepted towards entry, in conjunction with two A-level equivalent qualifications.
Please contact the University directly if you are unsure whether you meet the minimum entry requirements for the course.
There’s further information for international students on our international website if you’re applying with non-UK qualifications.
UK and Channel Islands full-time foundation year fee: £9,535 for the 2025/26 academic year (subject to Parliamentary approval). On progression to any linked degree course, the standard UK and Channel Islands tuition fee would apply. For 2025/26, this is £9,535 (subject to Parliamentary approval). Fees for subsequent academic years may increase for inflation to reflect increased costs of course delivery (up to a maximum of 10% per academic year) and/or changes in UK government regulation. Inflationary increases will be calculated by reference to RPIx (RPIx is a measure of inflation in the UK). Fee increases are subject to limits imposed by UK government regulation.
EU and Non-EU international full-time foundation year fee: £21,500 per year. When progressing from the pre-degree foundation year to the linked degree. Tuition fees will remain the same for each year of your course providing you complete it in the normal timeframe (no repeat years or breaks in study)
Full-time fee: £9,535 for the 2025/26 academic year (subject to Parliamentary approval). Fees for subsequent academic years may increase for inflation to reflect increased costs of course delivery (up to a maximum of 10% per academic year) and/or changes in UK government regulation. Inflationary increases will be calculated by reference to RPIx (RPIx is a measure of inflation in the UK). Fee increases are subject to limits imposed by UK government regulation.
Full-time fee: £21,500 per year. Tuition fees will remain the same for each year of your course providing you complete it in the normal timeframe (no repeat years or breaks in study).
A degree typically comprises 360 credits, a DipHE 240 credits, a CertHE 120 credits, and an integrated masters 480 credits. For courses that offer a placement year option that starts in September 2025, the tuition fee is £1,907 (subject to Parliamentary approval). For courses that offer a study year abroad option that starts in September 2025, the tuition fee is £1,430 (subject to Parliamentary approval). Placement Year fees and study abroad fees for subsequent academic years may increase for inflation to reflect increased costs of course delivery (up to a maximum of 10% each academic year) and/or changes in UK government regulation. Inflationary increases will be calculated by reference to RPIx (RPIx is a measure of inflation in the UK). Fee increases are subject to limits imposed by UK government regulation.
You will have easy access to computing equipment and music and sound specific equipment and resources. Software relevant to your study is available on campus and is regularly updated. In addition to desktop machines, you will also be able to access the university laptop loan service. If you are working off campus, you may wish to purchase your own equipment, computer and licensed software.
You are strongly advised to purchase a portable hard drive to continually back-up your work (£50-100). In cases where you need to print your work, additional costs may be incurred, which will be determined by the nature of the work.
There are opportunities throughout the programme to attend local, national and international study trips which will incur costs. These costs are proportional to the distance and length of the study trip. You will be encouraged to market your work in forums relevant to your study, which may mean paying for materials or a digital service provider. All essential reading material and learning resources related to your programme of study are available in the library; however, you may wish to purchase your own books, subscribe to relevant online journals, or pay for access to online resources or memberships.
Students wishing to follow the placement year and/or study year abroad units will incur extra costs. These costs are variable and will usually be dependent on distance, and local costs of the country in which the placement or overseas study takes place.
Find out more about financing your studies and whether you may qualify for one of our bursaries and scholarships
Money MattersOur graduates will gain the knowledge, skills and creative expertise to become highly valued music and sound designers that have the business and industry knowledge to compete with the highest and brightest in this rapidly growing sector of digital arts.
You can apply for the full-time option of this course through UCAS.
UCAS code(s)WMS1
Institution code: M40
Get advice and support on making a successful application.
You can review our current Terms and Conditions before you make your application. If you are successful with your application, we will send you up to date information alongside your offer letter.
Programme review
Our programmes undergo an annual review and major review (normally
at 6 year intervals) to ensure an up-to-date curriculum supported by the
latest online learning technology. For further information on when we
may make changes to our programmes, please see the changes section of our
terms and conditions.
Important notice
This online prospectus provides an overview of our programmes of study
and the University. We regularly update our online prospectus so that
our published course information is accurate. Please check back to the
online prospectus before making an application to us to access the most
up to date information for your chosen course of study.
Confirmation of regulator
The Manchester Metropolitan University is regulated by the Office for
Students (OfS). The OfS is the independent regulator of higher education
in England. More information on the role of the OfS and its regulatory
framework can be found at
officeforstudents.org.uk.
All higher education providers registered with the OfS must have a student protection plan in place. The student protection plan sets out what students can expect to happen should a course, campus, or institution close. Access our current student protection plan.