This course offers you the opportunity to choose your own route through the field of animation, studying either MA Animation or the bracketed specialism, Visual Effects.
Animation is a discipline that adapts, challenges and leads the moving image industry. It is in the DNA that we all share since it can be applied equally to live action, games, XR, live performance, online, and any number of time-based media as well as being an important form in itself.
Creating animation is a collaboration, and at the heart of this course we encourage students to develop a strong network within the School of Digital Arts and using our industry focussed links. Animation is not a mono-discipline but multi-faceted, and our bracketed animation specialism reflects the many ways that animation can be applied ...
1 year full-time
2 years part-time
The MA Animation course provides a space for students to explore the rich and diverse practices of animation and develop their individual practice through exploration, experimentation and collaboration. You will have the freedom to advance your own style, technique and narrative voice.
The course is a collaborative endeavour between the School of Digital Arts (SODA) in the Faculty of Arts & Humanities, and the Department of Computing and Mathematics (DoCM) in the Faculty of Science and Engineering.
If you are interested in the Visual Effects pathway you should enrol on all three modules which focus on VFX production, namely CG Industry Pipeline, Exploration in CG, and VFX Group Production (details below). The course uses industry-standard hardware and software.
If your practice and interests are more focused on visual storytelling using 2D (hand-drawn or rigged), stop motion, 3D animation or a combination of techniques and experimental methods then our two Animation modules, Interdisciplinary Practice 1 and 2, will allow you to study and challenge existing narrative structures, aesthetics and delivery methods.
The course is situated inside the School of Digital Arts and Manchester School of Arts, offering excellent facilities such as an industry spec stop motion studio, 70 Wacom Cintiqs for digital drawing and sculpting, motion capture, green screen and VR studios, and access to an award winning 3D printing module. You will also have access to a full range of technical resources, including darkrooms, screen printing, bookbinding, and wood and metal workshops.
The programme leader for this course is Marianne Patera. The Animation pathway is taught and supported by Kristin Marshall, Occulta Dama, Joe Evans, Merike Van De Vijver, Chris Tichborne and Damon Bannister and other members of the SODA staff team. The VFX modules are delivered by Anamaria Weston, Anthony Bukowski and Paul Greenwood. Our staff expertise, industry experience and research interests span across animation techniques and technologies, and ways of telling stories. We are also privileged to have Michael Dudok De Wit, award winning animator and director, as our SODA Visiting Professor. The course has excellent links with industry and external partners who join us as guest speakers, attend student presentations and pitches and take part in portfolio reviews.
Whether you've already made your decision about what you want to study, or you're just considering whether postgraduate study is right for you, there are lots of ways you can meet us and find out more about postgraduate student life at Manchester Met.
We offer:
Your studies are supported by a department of committed and enthusiastic teachers and researchers, experts in their chosen field.
We often link up with external professionals too, helping to enhance your learning and build valuable connections to the working world.
These typical entry requirements may be subject to change for the 2025/26 academic year. Please check back for further details.
A minimum of 2:2 Honours undergraduate degree is required, in one of the following subjects: Animation; 3D Animation/Character Animation; Motion Graphics; Illustration; Games Art; Concept Art; Graphic Design; Animation and Visual Effects; Post-production and VFX; Interactive Media; Moving Image; Computer Graphics and Simulation.
Equivalent EU/international qualifications are also accepted.
Applicants who do not meet these criteria will be considered on a case-by-case basis. Other professional qualifications will be considered on merit and/or with relevant professional experience.
Overseas applicants will require IELTS with an overall score of 6.5 with no less than 5.5 in any category, or an equivalent accepted English language qualification.
Candidates may be required to submit a portfolio of work that is used to provide the academic team with evidence that they possess the appropriate skills for their programme of study.
Full-time fee: £12,000 per year. Tuition fees will remain the same for each year of your course providing you complete it in the normal timeframe (no repeat years or breaks in study).
Part-time fee: £2000 per 30 credits studied. The fee per credit will remain the same for each year of your course providing you complete it in the normal timeframe (eg no repeat years or breaks in study). The total amount you pay each year may differ based on the number of credits studied.
Full-time fee: £22,000 per year. Tuition fees will remain the same for each year of your course providing you complete it in the normal timeframe (no repeat years or breaks in study).
Part-time fee: £3667 per 30 credits studied. The fee per credit will remain the same for each year of your course providing you complete it in the normal timeframe (eg no repeat years or breaks in study). The total amount you pay each year may differ based on the number of credits studied.
A masters qualification typically comprises 180 credits, a PGDip 120 credits, a PGCert 60 credits, and an MFA 300 credits. Tuition fees will remain the same for each year of study provided the course is completed in the normal timeframe (no repeat years or breaks in study).
Compulsory estimate: £50
Optional estimate: £1000
It is anticipated that students joining this programme will have their own personal computers with adequate capability for digital animation and/or visual effects use. Those students wishing to purchase their own laptop should expect to pay between £1,000 to £1,500. All students will have easy access to animation equipment and subject specific high-end computing equipment and Cintiqs situated in the school that includes software relevant to their field of animation. In addition to desktop machines, students are also able to access the university laptop loan service. Students working off campus may wish to purchase their own photography equipment, computer and licenced software.
All students are strongly advised to purchase a portable hard drive to continually back-up their work (£50-100). In cases where students need to print their work, additional costs may be incurred which will be determined by the size of print and choice of papers (£5 - £35).
There are opportunities throughout the programme to attend local, national and international study trips and festivals which will incur costs. These costs are proportional to the distance and length of the activity. Students are encouraged to market their work in forums relevant to their study which may mean paying for materials or a digital service provider.
Study trips in the UK are likely to cost between £100-200 for travel, food and accommodation. The anticipated cost of a European study trip is in the area of £400-500 inclusive of travel, accommodation and subsistence (plus any relevant visa costs). All overnight / residential trips will not be compulsory and an alternative will be offered.
Courses at the School of Digital Arts have been developed with leading industry partners to ensure that you attain the industry-ready skills and technical abilities you'll need to gain experience, build a network and launch a career in the creative media, arts and digital tech industries.
Our graduates have gone on to work for companies that focus on 3D visualisation, Animation, VFX production, content creation for educational purposes and advertising, and architectural visualisation, while others have been working as freelance animators for various clients, and regional and national studios.
Please contact our course enquiries team.
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You can review our current terms and conditions before you make your application. If you are successful with your application, we will send you up to date information alongside your offer letter.
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Our programmes undergo an annual review and major review (normally
at 6 year intervals) to ensure an up-to-date curriculum supported by the
latest online learning technology. For further information on when we
may make changes to our programmes, please see the changes section of our
terms and conditions.
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