Projects

  • A model wearing a futuristic virtual reality headset

    Creative AR VR hub

    Exploring ways to use extended reality and metaverse for creative industries, tourism, health and education.

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  • shot of marathon runners' feet

    Crowd science

    Understanding and predicting the dynamics which affect crowd behaviour at public events.

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  • Flags of different countries outside the united nations building

    Developing smarter policies

    Maximising the benefits of foreign investment in developed and developing countries.

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  • Child playing an immersive game at a museum while wearing headphones

    Digital experiences at the People's History Museum

    Helping visitors to understand what life was like for two influential women.

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  • Shoppers using a pedestrianised high street in Winchester while a couple of buskers play

    Establishing the High Streets Task Force

    Helping to revitalise English town centres affected by changes in consumer behaviour, and the COVID-19 pandemic.

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  • A tree-lined path through an urban park dappled in sunlight

    Go Green Routes

    Exploring natural ways to foster mental health and wellbeing in urban communities.

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  • Shoppers wandering through Salisbury alongside the pavement cafes

    Institute of Place Management

    Helping to shape and secure the future of high streets and town centres through data, analysis, and applied research techniques.

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  • graffiti covered wall in Ljubljana squatting district

    Making and managing Ljubljana's urban squats

    Investigating inclusive and participatory practices within autonomous housing communities.

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  • Production line workers on a food assembly line

    Regional food systems

    Assessing the capability of food producers to supply schools, hospitals and other public sector institutions through regional supply systems.

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  • Older people exercising using Shapemaster equipment

    Shapemaster knowledge transfer partnership

    Helping an ambitious British manufacturer to grow internationally through applied research.

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  • A student wearing VR glasses to take part in a programming lesson

    Teaching programming in virtual reality

    Helping learners to develop sought-after digital skills by teaching difficult-to-grasp concepts in virtual reality.

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  • People enjoying warm weekend weather in Chorlton during a community street festival.

    Vital and viable neighbourhoods

    Helping smaller local high streets respond to changes in consumer behaviour and create a sustainable future.

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  • A pulmonary disease patient doing exercises with the aid of virtual reality technology

    Using virtual reality to help pulmonary patients

    Using technology to help vulnerable people continue rehabilitation during the COVID-19 pandemic.

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  • Shoppers on a busy street in Manchester

    Transforming the UK high street

    Regenerating and revitalising the UK's shopping centres.

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  • UN

    Developing Smarter Policies to inform investment frameworks

    Developing new policy responses

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  • plastic

    Developing Circular Economy Business Models

    Transforming waste into valuable new products

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  • shops

    Covid-19: Helping the High Street Recover

    Making a Difference: our response to the pandemic

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