Science, Technology and Learning

Our research

We are interested in:

  • understanding and developing innovative and critical pedagogies
  • exploring how technology supports and influences teaching, learning and assessment

The contexts we focus on include formal and informal education settings such as schools, colleges, higher education, museums, organisations and homes.

Drawing on both theory and practice, our work explores:

  • the role of digital technologies in facilitating educational innovation and change
  • pedagogic innovation: 
    • particularly in computing, literacy, mathematics, science, modern foreign languages and collective social movements
    • through digital technologies (for example massive open online courses (MOOCs), Artificial Intelligence (AI) and game-based learning)
  • digital and innovative approaches to informal learning in museums, galleries and other public and digital sites
  • the role of gesture, visualisation and representation in pedagogy
  • developing science culture and capital in and beyond schools
  • ethics and digital technologies
  • teachers’ and learners’ perceptions and experiences of digital and innovative pedagogies

We have received research funding from:

  • Arts and Humanities Research Council
  • Education Endowment Foundation
  • European Commission
  • European Schoolnet
  • European Space Education Resource Office in the UK (ESERO-UK)
  • Norway Research Council
  • Nuffield Foundation
  • The Royal Society

Meet the team

See contact details, publications history, specialisms and more.

Our expertise

Our research expertise includes:

  • evaluations of pedagogic innovations
  • design-based research
  • computer science and computing education
  • digital pedagogy
  • game-based learning to support the curriculum
  • Realistic Mathematics Education

Our projects

OTHER PROJECTS

  • Scientix 3: Sarah McNicol and Cathy Lewin, European Schoolnet, €23,600 (September 2016 - September 2019)